Origins (Fabric)

Origins (Fabric)

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Cooldown bar+projectile bugs

SpinnyBoiii opened this issue ยท 2 comments

commented

some bugs in version 0.7.0(tested solo,no idea about the visual effects in multiplayer):

the cooldown bar(at least, for lower cooldown skills(in my case it happened on a 1.5s cooldown which got turned into a 3+ second cooldown)) can sometimes fail in resetting cooldowns, causing it to appear multiple times in a row till it succeeds
EDIT:cause was the game running on (less than) 10 tickspeed due to badly optimized mod(aka cooldown bar goes on the speed it should regardless of tickspeed)

most projectiles will visually speed up after a while(and depending on where you're aiming, visually curve)

exploding projectiles will sometimes explode right before reaching the point they "collided" with, causing no actual destruction

projectiles will pause when out of render distance and continue once you step in render distance(not sure if just visual)

commented

was doing some more testing and, for the sake of attempting to balance projectiles(despite the visual glitching), i put the projectile speed to 0.1
turns out this will have it be the default speed of that projectile in vanilla minecraft, going any faster will result in the projectile doing a small teleport after the initial startup(which goes at the projectile's basic minecraft speed).
this was tested on V0.7.3 as i'm not currently planning to move my modpack to minecraft 1.17.
so basically: the visual bugging will only exist if the projectile moves faster than it's basic minecraft speed(which seems to always be speed value of 0.1, meaning the current default of 1.5 will always result in it visually glitching)

commented

something to be added to the projectile pausing: they dont despawn either, checked it with a /kill command after moving like 200+ blocks in the opposite direction of the shot and waiting 30s