Add a "execute_after" field to Power Types.
Hmvss opened this issue ยท 2 comments
Just a simple field "execute_after", that execute "entity_action" after self execution.
Just like that:
{
"type": "origins:active_self",
"entity_action": {
"type": "origins:add_velocity",
"y": 10
},
"cooldown": 100,
"key": {
"key": "key.origins.secondary_active",
"continuous": false
},
"execute_after": {
"entity_action": {
"type": "origins:execute_command",
"command": "particle minecraft:dust 10 5 5 0.5 ~ ~1 ~ 0 0 0 1 10",
"permission_level": 2
}
}
}