Origins (Fabric)

Origins (Fabric)

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entity_glow power type does not properly test for certain conditions.

anticode-403 opened this issue ยท 0 comments

commented

Using status effect conditions (and likely command conditions) on entity_glow will only test when the entity enters render distance, and will not remove the glowing effect until it gets tested again. (Meaning the entity must leave then re-enter your render distance)