Using an axis other than Z when space is not "world" causes unpredictable results.
apace100 opened this issue ยท 0 comments
In the add velocity entity action, when the space is set to something other than "world", the x and the y axis don't behave as they should.
"adding force on the local x axis is...clunky to say the least; the way it defines where to launch you is unpredictable. (sends you up, down, occasionally in the opposing direction of the intended force)"
Fixing this will most likely involve adjusting the calculation in the Space class: https://github.com/apace100/origins-fabric/blob/master/src/main/java/io/github/apace100/origins/util/Space.java