Phasing power's "remove_blocks" render type prevents f5
TheActualMoon opened this issue ยท 1 comments
I'm currently trying to code a power in a datapack that gives permanently applied phasing, but only for specific types of blocks. Changing the render type to remove_blocks causes the player with the power to become unable to change camera perspective when pressing f5, instead just hiding their hand and crosshair. Is this just a me problem?
I am using version 1.20.2. Lithium, Sodium, and Pekhui are all enabled, but disabling them didn't seem to do anything. I've attempted to upload a recording of the issue: