New Feature - Nifty Golems
Andromander opened this issue ยท 1 comments
AUTHOR'S NOTE: As decided via poll, this feature will be implemented next. All plans in here are surface ideas; may be expanded.
Straying away from the "decorative blocks" theme are Golems based on the various materials used in Nifty. These are not reskins, but unique Golems with different models, attack patterns, and passive traits. Currently this idea is still in infancy, so ideas may change, and adapt to new changes.
Existing Materials
Material | Trait | Attack |
---|---|---|
Gold | Faster. Less Health | Longer throwing distance, less height |
Diamond | Will attack in groups and stay near each other | High damage, less knockback |
Emerald | Stays near Villagers | Targets Raiders first. Slightly weaker attack |
Lapis Lazuli | Resists projectile damage | Ranged melee attack, slow and strong |
Obsidian | No Knockback. Slow. Resists some damage sources | Area of effect attack |
Coal | Does not take damage while burning | Charges at enemies and explodes if on fire |
Redstone | Stays near other Golems | Ranged magic attack |
Clay | Turns into Brick Golems when caught on fire | Only throws Entity, weak range |
Dirt | Dies on taking damage | Does not deal damage |
Grass | Right-click with Poppy to put flower on head. Weak | Only attacks by throwing Poppy if it has one. Only causes knockback |
Hay | Panics while on fire. Passive and motionless otherwise | If on fire, leaves fiery trail. Does not attack |
Grass Path | Weak | Does not deal damage |
Quartz | Flight | Ranged fire attack |
Brick | Immune to damage from the front | Deals a little damage when throwing. High range |
Bone | Skeleton behaviour | Ranged melee attack, fast and weak |
Nether Brick | Resists Magic Damage | Slightly more damage when throwing. Higher range |
Red Nether Brick | Immune to negative potion effects | Will attempt to target Witches first. Same attack as Brick |
Ice | Melts in hot biomes or near block light, slippery | Does not deal damage |
Packed Ice | Slippery | Applies Slowness I |
Blue Ice | Very Slippery | Applies Slowness II |