Overloaded Compressed Blocks

Overloaded Compressed Blocks

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[FR] Texture Space / Memory Improvements

cjm721 opened this issue ยท 0 comments

commented

Texture space and Temporary Memory usage can be reduced in the following ways.

  • One Large Image with size xN by yN. Where N is the top compression amount. Then make render use x*(N-A) by y*(N-A) to render. This way remove all the smaller textures as larger texture includes them (only works up to max texture size set in config).
  • During initialization memorize previous steps and copy forward (or go in reverse).