Multi armor model issue in the Age of Fate modpack
OutFang opened this issue ยท 4 comments
Minecraft Version: 1.16.5
Overloaded Version: 0.0.96
Hello ,
I recently started playing on the Age of Fate modpack , which has overloaded in it , and managed to craft the multi armor .
The problem is that when i put it on i'm okay but as soon as I try to go in 3rd person or in my inventory to see the armor , the game crashes saying :
Description: Rendering entity in world
java.lang.IllegalStateException: BufferBuilder not started
Here is the pastebin link to my crash file :
https://pastebin.com/5N7tmKEC
Thanks for your help !
It wasn't Overloaded Armor. Was an Armor Stand
-- Entity being rendered --
Details:
Entity Type: minecraft:armor_stand (net.minecraft.entity.item.ArmorStandEntity)
Entity ID: 2373
Entity Name: Armor Stand
Entity's Exact location: 5687.50, 188.00, -3469.50
Entity's Block location: World: (5687,188,-3470), Chunk: (at 7,11,2 in 355,-217; contains blocks 5680,0,-3472 to 5695,255,-3457), Region: (11,-7; contains chunks 352,-224 to 383,-193, blocks 5632,0,-3584 to 6143,255,-3073)
Entity's Momentum: 0.00, -0.13, 0.00
Entity's Passengers: []
Entity's Vehicle: ~~ERROR~~ NullPointerException: null
-- Renderer details --
Details:
Assigned renderer: net.minecraft.client.renderer.entity.ArmorStandRenderer@6cfa9657
Location: -1.82,-1.62,0.42 - World: (-2,-2,0), Chunk: (at 14,-1,0 in -1,0; contains blocks -16,0,0 to -1,255,15), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Rotation: -90.0
Delta: 0.82006836
From that guess it is something from me.jellysquid.mods.sodium as only mod in the stack trace
The problem is that the armor stand won't render because the multi armor helmet is on it .
I crafted the multi armor and everything was fine as long as it wasn't on me or on the armor stand , thats why i said the " multi armor model" .
Here is an other crash from when it was on my character :
https://pastebin.com/yXgv4WmL
sorry to disturb you and thanks again for your help
looks like rubidium doesnt like the "multiArmorFancyModel" set to true. go to overloaded-client.toml and change it to false. should hopefully fix it for now. We will look into it more, but figured I would give you a temp fix for your world