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Prevent changes in MaxHP?

ouroborus opened this issue ยท 4 comments

commented

While still a pretty rare thing, there are effects that reduce MaxHP. (Kikoku from Extra Utilities, planned dimensional effects from Wizardary.)

Any chance we could get a mode whereby MaxHP changes are prevented?

commented

Effect as in potion effect? The armor will automatically remove any negative potion effects every tick.

Outside of it being a potion effect I would not want to be removing things added by other mods as that is just asking to create a buggy mess.

commented

No, as in they knock down your MaxHP permanently in the same way that some other items permanently raise your MaxHP.

Kikoku is a sword that does normal sword stuff plus decreases the targets MaxHP. They do this to prevent things like healing, regen, and invulnerability. As you might guess, when you reach zero MaxHP, you die just as if you'd been killed in a more traditional way.

commented

On ExU2 1.7.3 Kikoku has no effect on a player wearing Multi-Armor. Also that blade was not effecting a players max health even when wearing no armor.

commented

Hrm. Maybe was a thing in the ExUtils2 for 1.10. Closing for now. May revisit this once I see what's up with Wizardry.