
Network write error on dedicated server
LemADEC opened this issue · 5 comments
As of Guide-API-1.10.2-2.0.3-46.jar and Overlord-1.10.2-2.3.7.jar, player gets disconnected whenever a converted skeleton is in chunk loading for them.
Server console just says
[17:46:40] [Server thread/INFO]: LemADEC joined the game
[17:46:42] [Server thread/INFO]: LemADEC lost connection: Internal Exception: java.io.IOException: Error while write(...): Connection reset by peer
[17:46:42] [Server thread/INFO]: LemADEC left the game
Client console just says
[22:45:59] [Netty Client IO #0/ERROR] [FML/]: NetworkDispatcher exception
io.netty.handler.timeout.ReadTimeoutException
Is there any additional info in fml-server-latest.log when you shut down the server after it happens?
I've found logs in the proxy. Apparently, the network packet isn't having the expected meta values, as reported here: HexagonMC/BungeeCord#200
Are the mod entities derived from a vanilla boss mob?
No, my entities aren't derived from a vanilla boss mob. I'm curious to see
what they see, as this issue seems to be bungee's fault, not mine.
…On Sat, Mar 17, 2018, 7:42 PM LemADEC ***@***.***> wrote:
I've found logs in the proxy. Apparently, the network packet isn't having
the expected meta values, as reported here: HexagonMC/BungeeCord#200
<HexagonMC/BungeeCord#200>
Are the mod entities derived from a vanilla boss mob?
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