
NPE crash
purpleposeidon opened this issue · 5 comments
I had just used the horn while the skeles were maybe 30 blocks away. Certainly not a consistent thing.
java.lang.NullPointerException: Ticking entity
at net.minecraft.entity.ai.EntityLookHelper.func_75651_a(SourceFile:19)
at net.minecraft.entity.ai.EntityAIAttackMelee.func_75246_d(EntityAIAttackMelee.java:123)
at net.minecraft.entity.ai.EntityAITasks.func_75774_a(SourceFile:129)
at net.minecraft.entity.EntityLiving.func_70626_be(EntityLiving.java:763)
at net.minecraft.entity.EntityLivingBase.func_70636_d(EntityLivingBase.java:2350)
at net.minecraft.entity.EntityLiving.func_70636_d(EntityLiving.java:577)
at the_fireplace.overlord.entity.EntityArmyMember.func_70636_d(EntityArmyMember.java:200)
at the_fireplace.overlord.entity.EntitySkeletonWarrior.func_70636_d(EntitySkeletonWarrior.java:423)
at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:2170)
at net.minecraft.entity.EntityLiving.func_70071_h_(EntityLiving.java:295)
at net.minecraft.world.World.func_72866_a(World.java:1990)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:832)
at net.minecraft.world.World.func_72870_g(World.java:1952)
at net.minecraft.world.World.func_72939_s(World.java:1756)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:613)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:765)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:666)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:185)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:524)
at java.lang.Thread.run(Thread.java:748)
Thanks for letting me know. I'll check into it when I get the chance, it'll
probably be a week or two before I can do anything about it.
…On Sat, May 26, 2018, 6:40 PM neptunepink ***@***.***> wrote:
I had just used the horn while the skeles were maybe 30 blocks away.
Certainly not a consistent thing.
java.lang.NullPointerException: Ticking entity
at net.minecraft.entity.ai.EntityLookHelper.func_75651_a(SourceFile:19)
at net.minecraft.entity.ai.EntityAIAttackMelee.func_75246_d(EntityAIAttackMelee.java:123)
at net.minecraft.entity.ai.EntityAITasks.func_75774_a(SourceFile:129)
at net.minecraft.entity.EntityLiving.func_70626_be(EntityLiving.java:763)
at net.minecraft.entity.EntityLivingBase.func_70636_d(EntityLivingBase.java:2350)
at net.minecraft.entity.EntityLiving.func_70636_d(EntityLiving.java:577)
at the_fireplace.overlord.entity.EntityArmyMember.func_70636_d(EntityArmyMember.java:200)
at the_fireplace.overlord.entity.EntitySkeletonWarrior.func_70636_d(EntitySkeletonWarrior.java:423)
at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:2170)
at net.minecraft.entity.EntityLiving.func_70071_h_(EntityLiving.java:295)
at net.minecraft.world.World.func_72866_a(World.java:1990)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:832)
at net.minecraft.world.World.func_72870_g(World.java:1952)
at net.minecraft.world.World.func_72939_s(World.java:1756)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:613)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:765)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:666)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:185)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:524)
at java.lang.Thread.run(Thread.java:748)
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@The-Fireplace I found something similar, with the aid of VanillaFix.
https://paste.dimdev.org/feronayofe.mccrash
It appears to be connected to HWYLA in some way.
Yeah, I'm betting the crash from @Sunconure11 happens when you look at a skeleton warrior
maker when you have waila enabled. I'll check in to it when I get the
chance.
…On Thu, Jul 5, 2018, 2:59 AM Anonymous ***@***.***> wrote:
@The-Fireplace <https://github.com/The-Fireplace> I found something
similar, with the aid of VanillaFix.
https://paste.dimdev.org/feronayofe.mccrash
It appears to be connected to HWYLA in some way.
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<#135 (comment)>,
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@Sunconure11 Your issue should be fixed in 2.4.13
@purpleposeidon Am I correct in assuming at least one of your skeletons was in combat when the crash occurred? Note to self, see if waiting until the AI finishes executing before teleporting skeletons fixes the issue.