Overlord

Overlord

875k Downloads

NPE crash

purpleposeidon opened this issue · 5 comments

commented

I had just used the horn while the skeles were maybe 30 blocks away. Certainly not a consistent thing.

java.lang.NullPointerException: Ticking entity
	at net.minecraft.entity.ai.EntityLookHelper.func_75651_a(SourceFile:19)
	at net.minecraft.entity.ai.EntityAIAttackMelee.func_75246_d(EntityAIAttackMelee.java:123)
	at net.minecraft.entity.ai.EntityAITasks.func_75774_a(SourceFile:129)
	at net.minecraft.entity.EntityLiving.func_70626_be(EntityLiving.java:763)
	at net.minecraft.entity.EntityLivingBase.func_70636_d(EntityLivingBase.java:2350)
	at net.minecraft.entity.EntityLiving.func_70636_d(EntityLiving.java:577)
	at the_fireplace.overlord.entity.EntityArmyMember.func_70636_d(EntityArmyMember.java:200)
	at the_fireplace.overlord.entity.EntitySkeletonWarrior.func_70636_d(EntitySkeletonWarrior.java:423)
	at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:2170)
	at net.minecraft.entity.EntityLiving.func_70071_h_(EntityLiving.java:295)
	at net.minecraft.world.World.func_72866_a(World.java:1990)
	at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:832)
	at net.minecraft.world.World.func_72870_g(World.java:1952)
	at net.minecraft.world.World.func_72939_s(World.java:1756)
	at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:613)
	at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:765)
	at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:666)
	at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:185)
	at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:524)
	at java.lang.Thread.run(Thread.java:748)
commented
commented

@The-Fireplace I found something similar, with the aid of VanillaFix.

https://paste.dimdev.org/feronayofe.mccrash

It appears to be connected to HWYLA in some way.

commented
commented

@Sunconure11 Your issue should be fixed in 2.4.13

commented

@purpleposeidon Am I correct in assuming at least one of your skeletons was in combat when the crash occurred? Note to self, see if waiting until the AI finishes executing before teleporting skeletons fixes the issue.