oωo (owo-lib)

oωo (owo-lib)

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[owo-ui] [suggestion] to be able to render fluids if the blockstate has them in BlockComponent

Zailer43 opened this issue · 1 comments

commented

Description

currently the BlockComponent only renders the BlockState or the BlockEntity, but if these have the blockstate "waterlogged": "true" it will not render the water

commented

Sadly due to how the game's fluid renderer is implemented, it is quite a pain to render fluids outside a world rendering context. As such, I won't be implementing this for the time being, but also won't be entirely writing it off if I get the time to do it in the future

Cheers