World exploration causing massive frame lag
RedBlockCreator opened this issue · 7 comments
Using the mod Lag Goggles and loading chunks(be it newly generated or previously generated) I discovered this library was causing a lot of fame skips. It was causing about 5,000,000ns/f of frame lag to be precise.
To confirm the data i was getting i removed this mod and the problem ceased to exist.
Yeah, I was informed of this and fixed it in dev. I'm hoping for pwlib and /dank/null updates tomorrow
this implementation i was trying to do for caching raw blocks (actually i was just caching their positions) and relying on an interface implementation of my colored light shader since there are no capabilities for blocks..it was a just a bad idea..I've removed that system now in favor of only supporting tiles
I came here to report this same issue; glad to hear it's already been fixed!
Any ETA on when the fixed version will be released?
Our team is having the same concern. Does anyone know what p455w0rd's release cycle is like? I want to monitor regularly for fix.