[1.16.3] Crash on server startup, missing license
No3371 opened this issue · 3 comments
I heard that they now require you to put license into the modinfo in 1.16, maybe you missed that?
[03十二月2020 22:52:51.475] [main/FATAL] [net.minecraft.server.Main/]: Failed to start the minecraft server
net.minecraftforge.fml.LoadingFailedException: Loading errors encountered: [
Missing License Information in file Mod File: J:\Minecraft\Server\mods\paintings-1.16.4-7.0.0.1.jar
]
at net.minecraftforge.fml.ModLoader.gatherAndInitializeMods(ModLoader.java:171) ~[forge:?]
at net.minecraftforge.fml.server.ServerModLoader.load(ServerModLoader.java:44) ~[forge:?]
at net.minecraft.server.Main.main(Main.java:96) ~[?:?]
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_261]
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_261]
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_261]
at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_261]
at net.minecraftforge.fml.loading.FMLServerLaunchProvider.lambda$launchService$0(FMLServerLaunchProvider.java:51) ~[forge-1.16.3-34.1.42.jar:34.1]
at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:37) [modlauncher-8.0.6.jar:?]
at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:54) [modlauncher-8.0.6.jar:?]
at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:72) [modlauncher-8.0.6.jar:?]
at cpw.mods.modlauncher.Launcher.run(Launcher.java:82) [modlauncher-8.0.6.jar:?]
at cpw.mods.modlauncher.Launcher.main(Launcher.java:66) [modlauncher-8.0.6.jar:?]
at net.minecraftforge.server.ServerMain$Runner.runLauncher(ServerMain.java:63) [forge-1.16.3-34.1.42.jar:?]
at net.minecraftforge.server.ServerMain$Runner.access$100(ServerMain.java:60) [forge-1.16.3-34.1.42.jar:?]
at net.minecraftforge.server.ServerMain.main(ServerMain.java:57) [forge-1.16.3-34.1.42.jar:?]
Yeah so I just add license="https://github.com/" in the toml and now it loads, so you just need to add your license url to the mod info.
btw I've always want a good paintings mod, thanks.