Paradise Lost

Paradise Lost

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Let swets be leadable

Jack-Papel opened this issue ยท 2 comments

commented

It would be very fun. Probably only do this one if there's some sort of leadable entity interface

commented

Leashing can be controlled by overriding methods in MobEntity, which swets do extend from (SwetEntity -> SlimeEntity -> MobEntity); however, the actual logic to control the leash moving the entity, breaking, etc. is implemented in PathAwareEntity, a subclass of MobEntity, which slimes and swets do not inherit from. To allow leading swets, the logic would have to be reimplemented.

commented

Coming to a 1.6 release near you!!!