Paradise Lost

Paradise Lost

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Trees do not generate under stuff.

Azzyypaaras opened this issue ยท 7 comments

commented

What it says on the can. Trees only generate on the topmost surface, this was not too major an issue before since it just meant areas covered by overhangs were clear of trees. However, aerclouds are stuff, and since they are generated via carver now, they are stuff that is placed down before the trees are, which causes large areas bare of trees, this is most egregious in thickets.
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TLDR: we need to rework tree generation.

commented

For a matter of fact, this also applies to all groundcover, so uh, yeah this is bad.
Also, as an extra kick to the nuts, this makes it clear that boulders are badly distributed.

commented

You need to use the COUNT_MULTILAYER decorator instead of the COUNT_EXTRA, where applicable. Features that don't have either of those decorators should probably also have the COUNT_MULTILAYER one.

commented

'ight who wants to change the one line in half the jsons

commented

Trees aren't even in JSON ๐Ÿ˜›

commented

hmmmm

commented

I'll fix trees up later then, not touching the json though :tater:

commented

Did someone say they want me to apply some regex to some json files?