Trees do not generate under stuff.
Azzyypaaras opened this issue ยท 7 comments
What it says on the can. Trees only generate on the topmost surface, this was not too major an issue before since it just meant areas covered by overhangs were clear of trees. However, aerclouds are stuff, and since they are generated via carver now, they are stuff that is placed down before the trees are, which causes large areas bare of trees, this is most egregious in thickets.
TLDR: we need to rework tree generation.
For a matter of fact, this also applies to all groundcover, so uh, yeah this is bad.
Also, as an extra kick to the nuts, this makes it clear that boulders are badly distributed.
You need to use the COUNT_MULTILAYER
decorator instead of the COUNT_EXTRA
, where applicable. Features that don't have either of those decorators should probably also have the COUNT_MULTILAYER
one.