When spinning with boat on quicksoil it crashes
lazysteven opened this issue ยท 9 comments
I have no crash report but we did talk about it on the discord server, just wanted to put it here so you can keep track of it better. But I still want the feature in-game.
The crash is a feature too, it is there to make sure you don't have too much fun at once :tater:
This can easily be fixed by limiting the speed to just below the float max value ๐
Going over 340,282,346,638,528,860,000,000,000,000,000,000,000.000000 in speed will crash your game haha.
We will limit to 339,282,346,638,528,860,000,000,000,000,000,000,000.000000 somehow ๐๐ฝ
It may be a good idea to put the limit far lower than that, rn it is impossible to see the boat spinning from the outside, with a lower value it could be visible.
Latest release Beta 1.0.1:
When spinning quickly in a boat, the F5 front and back cameras are misplaced.
Instead of crashing, it displayed "Invalid move vehicle packet received" as a server disconnect message (I was on a singleplayer world), and booted me to the multiplayer server list.
It seems like the speed cap has been implemented (via this disconnect from the world), but perhaps it needs to be lower than it currently is.
Exiting a boat when it rotates at such a high speed crashes the game.
Unlike other things on quicksoil, the boat doesn't just keep its speed, it grows its speed (exponentially?) even when not pressing any keys. Might need more than just a speed cap.
Edit: The translation movement speed does appear to be exponential with a growth rate of about ร7.50 / second with no keyboard input, if that helps.
See attached: