Bug: Running Paradise Lost with Architectury causes unusually high GPU usage.
TheGrimsey opened this issue ยท 2 comments
What happened?
When running the latest dev build (branch 1.18) with Architectury API the game will run at 100% GPU usage. Removing either Architectury or Paradise Lost fixes the issue.
With Architectury:
Without Architectury:
Aditionally here is the full log to show no other mod is present.
latest.log
Version
Dev
Fabric API Version
0.46.1
Trinkets Version
No response
Relevant log output
No response
Other mods
Architectury 3.6.14
Additional Information
Testing done in CurseForge launcher. Paradise Lost build grabbed directly from Github Actions.
Using Architectury v3.6.16 and the latest action build on 1.18, GPU usage topped out for me at 40-50%, nearly the same as without. Suggesting a re-test when b1.6.4 releases or sooner if possible
@TheGrimsey See #594 (Closing as resolved). This should be resolved now, but please ping me here if it isnt.