Planned features, in order of priority (inclusion TBA)
austinv11 opened this issue · 1 comments
High
- OpenComputers Support
- Magnet Turtle
- Fix wood in the ore dictionary
Make speakers use other methods for tts(added in 1.3.0)Nano Technology(added in 1.3.0)
Medium
- Villager interface
- Make speaker be able to play other sounds
- CClights-esque monitor
- Chest Upgrade
- Furnace Upgrade
- Add in game reference manuals (for general lua, CC, and my mod) that auto-update
- Dungeon loot
- More villager trades
- Cloud Storage :)
- A controllable Robot mob
- Make xp turtles drain/give xp to/from players
- Anvil Upgrade
Low
- Blood magic turtle: Can use bound blood orbs to activate rituals/runs off LP
- Grafter and Scoop Upgrades
- Gate Reader
- Tree-Tap Upgrade
- Computer Engineer's Backpack
- Laser Upgrade
Resupply Upgrade and Station(Added in 1.3.0)- Security Station
Easy-mode programmer block that ‘compiles’ code onto a floppy disk (Steve's Factory Manager-esque)(use CCEdu)- IC2 Turtle Charger(s) (Might not happen because the IC2 api is annoyingly unstable)
- Alchemist Upgrade
- Solar Upgrade
Chunk Loader Turtle Upgrade(Added in 1.3.0)- Ore Dictionary block being an inventory (requires a gui)
- Java Interface
Rideable turtles(added in 1.3.0)Wrench Upgrade(Not sure if I'll ever do this, so many issues associated with implementing this)