ChatBox listens to server /say
ArcasCZ opened this issue ยท 11 comments
Hello there.
I think chatbox is missing one feature - listening to server's messages. That suggestion came from my friend when we were making CC casino. If ChatBox listens to /say output messages, we can handle restart announcement, stop players from playing 5 minutes before restart and close casino.
The problem is that this is due to the way vanilla handles the /say command. I will fix this, but this requires coremodding so I will fix this in my coremod. My coremod is not yet publicly available, but if you wish I can give you an early download.
If it won't be buggy i agree - it's a great opurtnity for my friend and me. And can i ask you - how looks update to 1.2.8 with fixed chatbox and ME bridge? :-)
Here https://drone.io/github.com/austinv11/PeripheralsPlusPlus/files. It will be a little bit before I am able to post it to curseforge. But that contains all the fixes (no new features though, that's for version 1.3 ;)). I'll link my coremod later as it'll take quite a bit of testing to make sure it works right.
Austin? Thanks a lot for link ;) If you have little time on weekend, we can meet on TeamSpeak and i can show you how AEdison's codes works. It's great opurtnity to get new ideas ;)
Here you go: https://drone.io/github.com/austinv11/CollectiveFramework/files. Remember, it's still early in development so if there are bugs let me know, here's the github repo for it.
The latest version can be downloaded here: https://drone.io/github.com/austinv11/PeripheralsPlusPlus/files