Peripherals++

Peripherals++

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Rocket model / inverted Normals

nanakisan opened this issue ยท 10 comments

commented

Don't know if you noticed this but as the title says. You somehow are rendering the rockets model using inverted normals. So all the back faces of the block model are visible instead of the front faces.

commented

Yeah, I know what you're talking about and how to fix it. But currently, it's low priority.

commented

Ahh no problem then. I will say you have a good start on the mod. Are we going too see the chunk loading module and multi-tool turtles anytime soon? :P

commented

A solid maybe to the chunk loading module (since I'm not quite sure how the chunk loading works and there is CRMod ) And I'm not quite sure what you mean by multi tool turtles.

commented

The original MiscPeripherals mod allowed people to craft various turtles. Using other mods tools. So for instance you could have a turtle holding a ruby pickaxe from RP2. It can break anything but obsidian. Or another example is the turtle that holds a sword. You can have the turtle hold a higher tier sword and it does more damage so to speak.

commented

Seems your wiki is down. xD

commented

Yeah, I honestly have no idea what happened, so I'm currently in the process of migrating to a Github Wiki https://github.com/austinv11/PeripheralsPlusPlus/wiki . It might take awhile to document everything again though :(

commented

Oh. I actually already added Project Red tool turtle upgrades on the dev builds of P++

commented

Google actually cached your wikis pages before they went down. However you did lose all the formatting you had. You would need to google search every page of your wiki to see the cached versions of them.

commented

Oh, awesome! Thanks for letting me know :)

commented

Forgot to close this in a commit, but it has been (sort of) fixed. (I cheated a little and just made it impossible for the player to be inside the rocket)