
Players getting confused in modpacks
Quezler opened this issue ยท 1 comments
in enigmatica 6 people regularly get confused if they accidentally press z and get stuck: EnigmaticaModpacks/Enigmatica6#3593
it would be neat if maybe the mod had a sort of hidden advancement that could be triggered if sit got used for the first time, since that would allow the pack's authors to give the person a one time notification via ftbquests quest completion.
or perhaps an alert from the mod itself if a player tries to jump/shift/walk periodically, aka: acting as if they were stuck.
(a kubejs event or a configurable command with parameters might also be helpful if all the above is impractical)
it's not a big issue, but i would just like to throw it out there, do with this information as you please ๐