PictureSign

PictureSign

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Nightmare Edge Case: x86 installed on an ARM Mac will crash the game at launch

LemmaEOF opened this issue ยท 6 comments

commented

Log: https://mclo.gs/UXB22Gg

From what I can tell this is because the backend grabbing libvlc will assume that it's the ARM version and not check whether it's x86 or ARM; I'm not sure if there's a good way to deal with this lol

commented

This has also been posted as a watermedia issue (#89) but it might be good to check for that crash on the picturesign side if possible

commented

i always suggest install universal version of VLC when you have no idea
https://get.videolan.org/vlc/3.0.21/macosx/vlc-3.0.21-universal.dmg

whoever, those crashes should not be a throwed crash (referencing WaterMediaTeam/watermedia@366ccae), so i need to do some research of what happens (or what is not happening)

commented

ah yes... the special vlccore load, i forgot was a thing on mac :/

commented

i always suggest install universal version of VLC when you have no idea https://get.videolan.org/vlc/3.0.21/macosx/vlc-3.0.21-universal.dmg

oh yeah, to be clear I'd installed VLC on an old x86 mac then forgot to update it when I transferred everything to my new ARM one

commented

Btw, @LemmaEOF have a look at #23 and PictureSignTheora.
I turned una's native Java codec implementation into a version-agnostic addon in the hope to relieve some stress from the Modfest organisors.

commented

It seems like SrRapero released an updated version of WATERMeDIA to address this.
This is not something I can fix from the PictureSign side, as I only interface with WATERMeDIA and don't interfere in the VLC initialization.