Ping Wheel

Ping Wheel

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[Bug]: Misaligned on-screen ping markers

jfsawin opened this issue ยท 4 comments

commented

Preflight Checklist

  • I am using the latest version of Ping Wheel for the corresponding mod loader.
  • The server I am playing on has Ping Wheel installed.
  • I have searched the issue tracker for a bug report that matches the one I want to file, without success.

Which mod loaders have you experienced the issue with?

Fabric

What versions of Minecraft have you experienced the issue in?

1.20โ€“1.20.1

Expected Behavior

Ping locations should be placed on the screen where the cursor is.

Actual Behavior

The ping displays on my screen off to the side, sort of "orbiting" around the correct position.

Logs URL

https://mclo.gs/M6aDMPV

Additional Information

The actual marker in the game world seems to be correctly located, because the distance to the spot I mark is accurate, but the on-screen display of where the location is doesn't work correctly at all for me.

image

In this screenshot, I have pinged the wall directly in front of me where the crosshair is, but the on-screen display is not positioned there. This happens no matter how near or far the location is, and it happens every time.

More information about my environment: I'm running Minecraft 1.20.1 on MacOS 14.1.1 with Java 17. My server is using Fabric 0.14.24. You can find my current modlist in the uploaded log.

commented

Thanks for reporting!

I would like to find out if this is an incompatibility with any of the installed mods in your instance.
From previous testing, I know that most performance mods should work just fine with Ping Wheel.

Can you try to reproduce the bug in a fresh instance of 1.20.1 with just Ping Wheel (+ Fabric API)?
If you are playing a public modpack, please provide a link to it.

commented

Could not reproduce with the latest versions of the mods listed in the provided log. (Windows 10.0.19045.3636)

commented

We've found that the current method of projecting world coordinates to the player's screen is flawed in MacOS. Luckily we already are in the process of rewriting this method anyways. 1.7.0 will fix this problem.

commented

Fixed in v1.7.0