Pipez

Pipez

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Pipes with "push" mode break

BazZziliuS opened this issue ยท 3 comments

commented

Bug description

If a pipe in push mode is connected to a multi-block structure, such as the Thermal Evaporator from the Mekanism mod, then after a chunk is reloaded, it resets the push mode and loses the upgrades.

A similar problem is observed with the Powah mod: if a pipe is connected to a multi-block reactor, it completely stops producing power.

Minecraft version

1.20.1

Mod version

pipez-1.20.1-1.2.5

Mod loader and version

Forge: 47.3.10

Steps to reproduce

  1. Build a multiblock from mekanism to create brine
  2. Connect the pipe to pump out brine
  3. Unload and load the chunk
  4. The pipe returned to its default value

Expected behavior

In the case of a multiblock structure from mekanism I would expect the mode not to change, but with powah I have no idea

Log files

Unfortunately I don't have access to this and I don't think it's needed, but if it's really needed let me know

Screenshots

No response

commented

same problem on 1.16.5, pls fix

commented

Same with the quantum teleport from Mekanism

commented

Not sure of the value add on this, but seeing the same issue with fluid pipez to the Mekanism evaporation controller and gas pipez to the Mekanism dynamic tank on 1.21.1-1.2.19