[Suggestion] Add Spoiled compatibility
Kzeroko opened this issue ยท 1 comments
Spoiled mod adds food spoilage mechanic to the game, when the food starts the process of spoiling, it adds a tag to the food, and example would be like: item:minecraft:porkchop.withTag({"spoiled:SpoilTimer": 24 as int, "spoiled:SpoilMaxTime": 120 as int, display: {Name: "{"text":"12345111"}" as string}}) (forget about the naming, I changed it with an item editor just to check if the food will refresh the spoil process after it gets renamed, luckily it didn't)
Here's the curseforge link to the mod: https://www.curseforge.com/minecraft/mc-mods/spoiled
Basically if I place a food down that has a spoil timer of 32, after picking it up I will get a 0% spoiled food, which is an exploit that completely ruins the spoilage mechanic. Is it possible to save the extra tags for an item when it get placed? I don't know how placeable items works so I'm asking for help, if there's a fix to it that will be really appreciated.