Player Companions

Player Companions

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Roaming Option

PomegranateSpoon opened this issue ยท 0 comments

commented

At the moment, the only options available for companions is to follow or sit. This poses an issue where I can't take them with me on serious missions without risking their health, but I also strongly dislike making them sit in one place for too long.
The Samurai in particular are such wonderful little designs, and I want to create a shogun-style village for them to live in! This feels strange and unnatural when they are all sitting in the street, and I would love to have the ability to let them wander within a certain radius.

Ideally, the options to roam would include a variable range from 2-15 blocks in radius around the block they are currently occupying. This could be overrode by a priority system, where 'passive:flee' gave them permission to flee in a much greater radius, but would ultimately incentivize them to return to their original radius once their ai believed the threat to be gone. This could perhaps be similarly done with 'aggressive', where their roaming radius could be set to 10 blocks, but they are still "watching" their surrounding 30 blocks, allowing them to attack animals/protect their station/protect the player, and then ultimately return to their smaller radius once the threat is nullified.

This is such a wonderful mod, and really this is the only note I could possibly have on the whole project! You've done a remarkable job, and regardless of whether this is implemented, I'm happy I got to experience it!