[API] rightItem coordinate system inverted on blockbench animations
lab3 opened this issue ยท 3 comments
Describe the bug
When using rightItem bone in blockbench as part of an animation, rotations and postition transforms are offset by 90 degrees.
Expected behavior
I would expect them to not be offset so when I move the item up in blockbench it should move in the same direction in game. Same with rotations.
I tried rotating the rightItem on the blockbench model by 90 but that didn't have any effect.
Setup config (minecraft, modloader, libraries):
- Minecraft version: 1.19.2
- Mod loader: forge:1.19.2-43.2.3
- PlayerAnimator Library version: player-animation-lib-forge:1.0.0-rc2 & 1.02
Other mods (If you use other mods, please specify! it might be an incompatibility):
geckolib-forge-1.19:3.1.39'
Screenshots
In the screenshots you can see where the item should move vs where it actaully moves.
Minecraft handles that bone differently (like if the default arm pose were hands forward like a zombie).
Blockbench can not handle rotations like this well, I'll try to find some workarounds.
I think that makes sense for the Y and Z but the X (red axis in the screenshot above) would still be backward I think?