[API] Skintight geckolib armor doesn't render right during animations
thomasglasser opened this issue ยท 3 comments
Describe the bug
When animating the player with a custom skintight geckolib armor model, the armor is rendered in the wrong place.
To Reproduce
Steps to reproduce the behavior:
- Make a skintight geckolib armor model
- Make a player animation
- Perform animation in-game
- See error
Expected behavior
The model stays skintight
Screenshots
Vanilla iron armor:
Setup config (minecraft, modloader, libraries):
- Minecraft version: 1.20.4
- Mod loader: All
- PlayerAnimator Library version 1.0.2-rc1+1.20
Other mods (If you use other mods, please specify! it might be an incompatibility):
Geckolib
model.zip
Here's the model I use