playerAnimator

playerAnimator

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[API] Skintight geckolib armor doesn't render right during animations

thomasglasser opened this issue ยท 3 comments

commented

Describe the bug
When animating the player with a custom skintight geckolib armor model, the armor is rendered in the wrong place.

To Reproduce
Steps to reproduce the behavior:

  1. Make a skintight geckolib armor model
  2. Make a player animation
  3. Perform animation in-game
  4. See error

Expected behavior
The model stays skintight

Screenshots
Vanilla iron armor:
2024-02-27_20 28 16
2024-02-27_20 28 54

Custom armor:
2024-02-27_20 28 07
2024-02-27_20 29 00

Setup config (minecraft, modloader, libraries):

  • Minecraft version: 1.20.4
  • Mod loader: All
  • PlayerAnimator Library version 1.0.2-rc1+1.20

Other mods (If you use other mods, please specify! it might be an incompatibility):
Geckolib

commented

model.zip
Here's the model I use

commented

The pivot of your custom leggings is incorrect. Please match that to the vanilla model
image

commented

Fixing the pivots of the groups and subgroups fixed it, thanks