PlayerEx

PlayerEx

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Crash on Linving Entity Loot

Slither88 opened this issue · 11 comments

commented

Hi. Please see the below crash logs. It seems that the mod is struggling to add loot to newly spawned creatures. These happen randomly as we explore on the server.

crash-2021-01-24_08.38.33-server.txt
crash-2021-01-24_09.38.47-server.txt

This is on 1.16.4 with forge 35.1.37 with version 1.1.5 of PlayerEX installed

commented

Hi there,
It should now be fixed in the latest release (1.1.6).
Thanks.

commented

Thank you kindly!

commented

I am having this exact crash on MC v1.16.4 with forge v35.1.37 and 1.1.7 of PlayerEX, which is after this issue was supposedly fixed.

crash-2021-01-24_08.38.33-server.txt

commented

I am having this exact crash on MC v1.16.4 with forge v35.1.37 and 1.1.7 of PlayerEX, which is after this issue was supposedly fixed.

crash-2021-01-24_08.38.33-server.txt

Hi there,
The crash report you submitted is using PlayerEx 1.1.5. Please double check that your version is 1.1.7. If in any doubt over the version, open the mod jar and navigate to the mods.toml file located in the META-INF folder.
Thanks.

commented

I am having this exact crash on MC v1.16.4 with forge v35.1.37 and 1.1.7 of PlayerEX, which is after this issue was supposedly fixed.
crash-2021-01-24_08.38.33-server.txt

Hi there,
The crash report you submitted is using PlayerEx 1.1.5. Please double check that your version is 1.1.7. If in any doubt over the version, open the mod jar and navigate to the mods.toml file located in the META-INF folder.
Thanks.

Hi CleverNucleus, I doubled checked the version, and it is indeed 1.1.7. Line 8 in the crash report under ticking entity also says playerex:1.1.7
at com.github.clevernucleus.playerex.init.EventHandler.onLivingLoot(EventHandler.java:395) ~[playerex:1.1.7] {re:classloading}

commented

Hi CleverNucleus, I doubled checked the version, and it is indeed 1.1.7. Line 8 in the crash report under ticking entity also says playerex:1.1.7
at com.github.clevernucleus.playerex.init.EventHandler.onLivingLoot(EventHandler.java:395) ~[playerex:1.1.7] {re:classloading}

When I open this text file that you have linked, line 8 is the following:
at com.github.clevernucleus.playerex.init.EventHandler.onLivingLoot(EventHandler.java:363) ~[playerex:1.1.5] {re:classloading}

crash-2021-03-01_14.49.28-server.txt
crash-2021-03-01_14.44.16-server.txt

Sorry about that, that was an older one, these two should be with 1.1.7

commented

Also, from what I've seen, this crash triggers every time a creeper explodes. I just tried disabled creeper spawn to see if the crash stops, and so far nothing yet.

commented

Found the problem code - I think - I am reopening this and will release a hotfix ASAP; I'll close the issue when the hotfix is available. Thanks for your patience.

commented

Hi CleverNucleus, I doubled checked the version, and it is indeed 1.1.7. Line 8 in the crash report under ticking entity also says playerex:1.1.7
at com.github.clevernucleus.playerex.init.EventHandler.onLivingLoot(EventHandler.java:395) ~[playerex:1.1.7] {re:classloading}

When I open this text file that you have linked, line 8 is the following:
at com.github.clevernucleus.playerex.init.EventHandler.onLivingLoot(EventHandler.java:363) ~[playerex:1.1.5] {re:classloading}

commented

Released a hotfix - 1.1.7.5. This should have fixed the issue, but I've said that before so..

commented

Released a hotfix - 1.1.7.5. This should have fixed the issue, but I've said that before so..

Thank you very much, I will try it out!