PlayerRevive

PlayerRevive

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[Forge] [1.20.1] Mod is incompatible with Iron's Spells 'n Spellbooks

rafaelkai opened this issue ยท 5 comments

commented

During bleedout state you are still able to cast Iron's Spells 'n Spellbooks spells, causing obvious balancing issues.

commented

Reported this issue to Iron Spell's because this is something I cannot fix from my end: iron431/irons-spells-n-spellbooks#359

commented

noticed this today aswell. any fix?

commented

Nope and it seems like there won't be one. I don't see a good way to fix it from my end. Unfortunately forge does not provide a good way to block all ingame interactions. Especially if mods do something out of the box.

commented

what if the revival screen instead off moving around made gui. a gui cant be closed with other buttons and cancels out all other interactions. make a gui screen that has 2 buttons 1 greyed out that says revive that activates after a player has done the revival thing. and a button that activates after set seconds that sayes respan.

commented

I will close this issue for now. Unfortunately the author is not really willing to help out here.