PlayerRevive

PlayerRevive

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bleeding message not coming up

allygoop opened this issue ยท 5 comments

commented

we have a mod that allows players to tp to each other, so when a player is bleeding someone can tp and pick them up. however when someone is bleeding, the message only shows up when you are right beside them. how do i make it so everyone on the server sees the message if someone is bleeding?

commented

That's an option. Use the command /cmdconfig -> playerrevive -> bleeding and set bleedingMessageTrackingOnly to false.

commented

@Eric-01 sure, i will change it to your suggested description.

commented

Perhaps the name of this option should be changed to something more self-explanatory, as I still have no idea to this day what the "tracking only" part of it means. And judging by the issue description at the top, I'm not the only one struggling with this.


As a side note, if you were using the (Neo)Forge Config API (and, for example, the Forge Config API Port on Fabric/Quilt) as the underlying config mechanism in CreativeCore, this wouldn't be a problem at all, since each option could then have a detailed or not-so-detailed description describing what it does. Now, you're limited by the JSON format and its lack of support for comments thereof, and I'm not sure if there's anything you can do about it other than moving to more suitable formats such as YAML or TOML.

commented

All tracking players, which means all players that are close enough to see the player (or at least have it rendered).

Added a comment for this config option in the newest version.

commented

This might come across as nitpicky, and I really apologize if that's the case, but the new option description is still unclear to me. What do you mean by "players tracking" this time? If I understand how this feature works correctly, perhaps a description like "Only the players within the render distance of injured people receive the bleeding messages." or something along those lines would be better?