PlayerRevive

PlayerRevive

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[Suggestion] Add sound effects to the rescue process

Mufish-12138 opened this issue · 1 comments

commented

Currently, there are sound effects for death and successful rescue, but none for the rescue process itself. Could this gap be filled — for example, playing a sound when the rescue begins and stopping it if the rescue is interrupted? If there isn’t a suitable sound effect, you could simply add the sound path so that players can override it themselves.

To add, I’m using the 1.20.1 Forge version.

commented

I have another suggestion: if the setting requiring an item to perform a rescue is enabled, could you add an option to lock the player’s view on the downed player while holding that item during the rescue, preventing them from looking around? Changing the held item would count as ending the rescue. This would enhance the immersion of the rescue and impose a corresponding visual cost.