PlayerRevive

PlayerRevive

5M Downloads

not all damage should allow revive

C4PTRAMPAGE opened this issue ยท 1 comments

commented

for example in my modpack if you walk through a stargate backwards you just get knocked out, thats not how stargates work. my solution to this would be a whitelist in the config for damage types that bypass the revive mechanic, so i could whitelist "death.attack.sgcraft:transient" and "death.attack.sgcraft:iris" then if the player took fatal damage from those it would kill them as normal

commented

Added a new config option for that to the config. Also added the damage types you mentioned to the default list. If you have more which should be added by default just let me know. Thank you very much for your suggestion!