not all damage should allow revive
C4PTRAMPAGE opened this issue ยท 1 comments
for example in my modpack if you walk through a stargate backwards you just get knocked out, thats not how stargates work. my solution to this would be a whitelist in the config for damage types that bypass the revive mechanic, so i could whitelist "death.attack.sgcraft:transient" and "death.attack.sgcraft:iris" then if the player took fatal damage from those it would kill them as normal