Attacking from a turtle with kinetic augment produces lower damage than expected
Kan18 opened this issue ยท 0 comments
If you have a CC turtle with a kinetic augment equipped, with a netherite sword in slot 1 and selected, and you use turtle.attack()
or peripheral.call(kineticSide, "swing")
while standing in front of the turtle, the damage it deals to you is about half a heart, when it should be much more (because of the netherite sword's base damage.)
I looked into this issue a bit and found that this seems to be because PlethoraFakePlayer.lastAttackedTicks
is not actually getting updated, causing the attack to be treated as if it was instantly after the previous attack. I'm unsure of the best way to fix this, though.