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unfocused config setting confusion

Dejeh opened this issue ยท 1 comments

commented

"playWhenResourcesReloaded": true,
"requireUnfocused": false,
but only dings when the mc window is out of focus.

"playWhenWorldLoaded": true,
"playWhenWorldOptimized": true,
"playWhenResourcesReloaded": true,
"requireUnfocused": true,
"requestWindowAttention": false
and when mc loads up it doesn't ding at all (whether the window's in the background or front).

commented

What is the issue here? The intended behavior is that the sound plays during one of two scenarios:

  • requireUnfocused is true and the window is not focused
  • requireUnfocused is false

Is the behavior you are seeing different from that?