Client side code crashing the server outside the test env.
DeadSix27 opened this issue ยท 9 comments
Person of reddit here :)
Promised log: https://gist.github.com/DeadSix27/43b04bdf93310ff5803fcd09c3756d7b
Tested inside my test-pack as I wanted to start making quest lines for the mod to be ready.
Just pushed a commit which should fix the problem, but I haven't tested it on a dedicated server yet. I'll try to get some testing done tomorrow. Let me know if you get a chance to try it out...
Now crashes on ModuleSafetyValve.java -> https://gist.github.com/DeadSix27/bc12f3578bb0ae8689fbd79d099521a5
OK, I did a fair bit of refactoring, and I've also tested it - the mod now loads in a dedicated server, and I can connect to it OK. Haven't tested everything, but I placed a few blocks down and so far so good.
Let me know how it goes. And thanks for the (pre) alpha testing :)
@desht Works fine so far :) Have not encountered any crashes or errors beside things you already listed or fixed, but I didn't test everything of course.
@desht
Actually, the tablet errors out, but you listed it as not tested so thats probably why, but I can save you the first test I guess, here is the server-side error it causes:
https://gist.github.com/DeadSix27/fb34df66d10cd2cc4a6726586bf19a22
Yeah, I have even looked at the tablet yet. Getting drones hopefully sorted 100% this week, I'll look at the tablet as the next major feature.
@desht I'll check it out later :)
EDIT: Closed seeing that you have your first alpha release soon.