PneumaticCraft: Repressurized

PneumaticCraft: Repressurized

43M Downloads

A Variety of Pneumatic Armor Enhancements

underscorched opened this issue ยท 5 comments

commented

Describe the feature

Additional Hacking Capabilities

What it says on the tin, basically lets you hack more.

  • Pufferfish - Hack To Poison: Manually trips the poison mechanic of a pufferfish.
  • Squid/Glow Squid - Hack To Ink: Manually makes a squid squirt ink.
  • Armor Stand - Hack To Eject Items: Makes an armor stand drop their items, similar to hacking an item frame.
  • Display table / shelf - Hack To Eject Items: - Make a display table / shelf drop their items, similar to hacking an item frame.
    If I come up with any more I will be sure to say so.

Reduce Acquiring Target Spam

Prevents your HUD being flooded with bars if you enter your base

  • Silences target acquiring sound if there is a mild amount of targets
  • Hides/Reduces Target Acquiring bars if there is a high amount of targets

Change coloring of Block/Entity/Coordinate/Item Tracking In-World HUD

Allows changing colors of the in world aspects of tracking upgrades

  • Change color of targeting blocks outline (can be per type)
  • Change color of targeting entities circle (can be per type)
  • Change color of targeted coordinate path and target
  • Change color of targeted item circle

Block and Item Tracking Improvements

Various block and Item tracking improvements to improve compatibility

  • Allow tracking of Mekanism chemical handlers

  • Allow tracking of PNC pressure handlers

  • Allow tracking of PNC and Mekanism heat handlers

  • Allow tracking of fluids in tanks

  • Allow tracking of fluids in tanks in inventories

  • Allow tracking of chemicals in tanks

  • Allow tracking of chemicals in tanks in chests

(Can be a mode switch for item tracker upgrade?)

Reasons why it should be considered

Additional Hacking Capabilities

I felt there was a missing gap in interactions that could fit perfectly within the pneumatic armor hacking properties. The creeper can explode when hacked, obviously, but who says you can't make a squid ink or a pufferfish poison with it? Also an armor stand and display table is very similar to an item stand, so why not cross the gap?

Reduce Acquiring Target Spam

I (and surely most other people) have a base with a lot of trackable blocks. I wish to keep my tracker on all the time however it can be annoying with your HUD full of progress bars from walking back to your base.

Change coloring of Block/Entity/Coordinate/Item Tracking In-World HUD

This is more for aesthetics. Something as simple as trackers conforming to eyepiece color could be really cool for HUD aesthetics.

Block and Item Tracking Improvements

Again, this is a gap I feel could be bridged. Why track just item, fluid, and energy providers, when you can track a whole lot more? Besides, pressure and heat are native to the mod itself, so why not let us track them?

Additional details

No response

commented

You win a free copy of the mod!

Seriously though, there are some good suggestions in here. I'll take a look over them and get back to you (quite a lot to consider...) but some of them at least are definitely worthy of consideration.

commented

Also I'm apparently the 1000th issue? Do I get a prize? (Of course not, lmao)

commented

I'd love to be able to see my armor on my empty hand. Not a big deal, but it's fun.

commented

I'd like to throw in my own two cents, specifically regarding the entity tracker:

  • a filter for villagers specifically would be nice, especially if it allows filtering on whether the villager has a job (so you can track only villagers that have trades)
  • the filter text field is very short, which prevents faking the above by supplying the names of villagers professions (there just isn't enough room in the filter field to write them all)
  • I don't know if this is on your end or something unrelated, but pressing backspace in the filter field deletes two characters for some reason

The filter I wanted to use is basically @mob;@villager(job=true) which I was trying to do manually with @mob;armorer;weaponsmith;farmer;mason (and then adding more as I found them), but there was only enough space to type @mob;armorer;weaponsmith;farmer; and no more.

I don't know if you're still developing for 1.18, but I'm playing a slightly modified direwolf20 pack, so I'm really hoping you are.

commented

Throwing a new filter idea on the above: @hackable for entities that can be hacked to do something to them. The block tracker has an option to track hackables, but there's nothing equivalent for the entity tracker, as of 1.19.