PneumaticCraft: Repressurized

PneumaticCraft: Repressurized

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Drones can't teleport to unloaded chunks (even if they are carrying a player)

Henrique143 opened this issue ยท 3 comments

commented

Describe the bug

Programed drones fail to use the "Teleport Widget" to teleport to an area located in unloaded chunks, even if they are carrying a player (player mounted on the drone).

How to reproduce the bug

Program a drone to use the "Teleport" widget to teleport to an area located in unloaded chunks, spawn the drone, the teleport fails.

Program a drone to pickup a player using the "Import Entity" widget, then to use the "Teleport" widget to teleport to an area located in unloaded chunks, spawn the drone, the teleport fails.

Expected behavior

The drone should complete the teleport, especially if they are carrying a player (who would load the chunks afterwards).

Additional details

It happened while playing in a "All the Mods 9" server (0.2.5)

Which Minecraft version are you using?

1.20

Which version of PneumaticCraft: Repressurized are you using?

pneumaticcraft-repressurized-6.0.9+mc1.20.1

Crash log

No response

commented

This is intentional, since teleporting into ungenerated chunks can cause server performance & stability problems. See #1129 for more discussion.

If you really want to be able to do this, see the allow_navigate_to_unloaded_chunks setting in the mod config. Setting that to true will allow drones to teleport anywhere - but as the setting comment says: "Setting this true may lead to server performance and stability issues - beware"

commented

Thanks for the response!
It think it would be nice if the drones were to be able to teleport to "unloaded but already generated chunks", but I am not sure if it is even possible to make this distinction.

commented

I did some research back when the original problem was reported, and sadly no - it isn't possible to distinguish "not loaded" from "not generated yet".