Better fluid handling support needed
desht opened this issue ยท 2 comments
Anywhere that interacts with fluids in-world should really be using IFluidHandler
(via FluidUtil
Forge utility class) to interact with fluids. Current code doesn't work everywhere, e.g. the Gas Lift punches straight through a Better With Addons aqueduct instead of trying to pump its (infinite) water block.
Places to modify:
- Drone liquid import/export and liquid filtering
- Gas Lift
- Liquid Hopper (with dispenser installed)