PneumaticCraft: Repressurized

PneumaticCraft: Repressurized

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Pneumatic Helmet - Drone Debgging still functions when helmet is out of Pressure

wrincewind opened this issue ยท 2 comments

commented

Hi, me again :P

I've noticed that if you equip a helmet with the Dispenser and Entity Tracker upgrades, and no pressure in it, the GUI won't show up (obviously, because it's off) but the sounds of entities being scanned and such still occur, and if you mouse over a drone and press Y, you can still debug the drone via the helmet's menu.

as a QOL suggestion, could we make it a little more obvious (either on the GUI or in the menu) that the Helmet's out of gas? I maybe am a bit tired but it took me a bit of fiddling to figure out what was going on.

commented

Yeah, looks like room for some QoL improvement here. While the helmet does have a pressure display HUD, it's not much use of the helmet has switched off due to no air...

Possibly have it display a "no air" message on the HUD if the pressure is at 0.0 even when the helmet is disabled.

commented

Fixed in 0.6.7 release