Rework some sounds to use MovingSound
desht opened this issue ยท 1 comments
Some continual sound loops would benefit from using client-side MovingSound (smoother sounds & fewer packets being sent from server):
Minigun firing (player, drone and turret)done- Air leak
Elevator movingdone- Pressure chamber interface door
For this to work, the client needs the appropriate state information (whether in TE, entity or item) to know to stop the effect loop.