[Question] How to add custom liquid fuels?
MuteTiefling opened this issue · 6 comments
I've been trying to figure this out and struggling with it. I've got some fuels I'd like to add to the liquid compressor and I know in 1.12 this was possible with crafttweaker. However, we're using kubejs in 1.16 and I'm just not finding what I need for it to make sense. Is there data pack support for these? Or would I need to go about it differently?
OK, build 88 turns all hard-coded fuel values into datapack recipes. Take a look at https://github.com/TeamPneumatic/pnc-repressurized/tree/1.16.4/src/generated/resources/data/pneumaticcraft/recipes/pneumaticcraft_fuels/ for the default values. All of the default recipes use fluid tags, but you can also use literal fluid names if you want (use "fluid": "xxx"
instead of "tag": "xxx"
). Also the "amount"
field is ignored, and you can omit it if you want.
Hmm, it's probably not possible to do without Java code at the moment. I'd like to get this working with kubejs though, so if I can figure out how to support it, I'll definitely get that in.