PneumaticCraft: Repressurized

PneumaticCraft: Repressurized

43M Downloads

[Bug] Client crash when loading into a multiplayer world

Ninezel opened this issue ยท 5 comments

commented

For feature requests, just erase this template and clearly describe the feature you'd like to see

Minecraft Version

1.16.4

Forge Version

35.1.37

Mod Version

pneumaticcraft-repressurized-1.16.5-2.10.2-148.jar

Describe your problem, including steps to reproduce it

https://gist.github.com/Admiral-Sebastian/f79cd5a0479785afcb232e3e7754427b

Any other comments?

happens when I login into my multiplayer world

commented

Yep, as I thought:

java.lang.NullPointerException
        at org.orecruncher.lib.service.ModuleServiceManager.playerLogin(ModuleServiceManager.java:151)
        at org.orecruncher.lib.service.ModuleServiceManager.onPlayerLogin(ModuleServiceManager.java:142)
        at net.minecraftforge.eventbus.ASMEventHandler_1587_ModuleServiceManager_onPlayerLogin_LoggedInEvent.invoke(.dynamic)
        at net.minecraftforge.eventbus.ASMEventHandler.invoke(ASMEventHandler.java:85)
        at net.minecraftforge.eventbus.EventBus.post(EventBus.java:302)
        at net.minecraftforge.eventbus.EventBus.post(EventBus.java:283)
        at net.minecraftforge.fml.client.ClientHooks.firePlayerLogin(ClientHooks.java:305)
        at net.minecraft.client.network.play.ClientPlayNetHandler.func_147282_a(ClientPlayNetHandler.java:387)
        at net.minecraft.network.play.server.SJoinGamePacket.func_148833_a(SourceFile:110)
        at net.minecraft.network.play.server.SJoinGamePacket.func_148833_a(SourceFile:18)
        at net.minecraft.network.PacketThreadUtil.lambda$checkThreadAndEnqueue$0(PacketThreadUtil.java:34)
        at net.minecraft.util.concurrent.ThreadTaskExecutor.func_213166_h(ThreadTaskExecutor.java:191)
        at net.minecraft.util.concurrent.RecursiveEventLoop.func_213166_h(SourceFile:23)
        at net.minecraft.util.concurrent.ThreadTaskExecutor.func_213168_p(ThreadTaskExecutor.java:153)
        at net.minecraft.util.concurrent.ThreadTaskExecutor.func_213160_bf(ThreadTaskExecutor.java:130)
        at net.minecraft.client.Minecraft.func_195542_b(Minecraft.java:947)
        at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:607)
        at net.minecraft.client.main.Main.main(Main.java:184)
        at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
        at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
        at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
        at java.lang.reflect.Method.invoke(Method.java:498)
        at net.minecraftforge.fml.loading.FMLClientLaunchProvider.lambda$launchService$0(FMLClientLaunchProvider.java:51)
        at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:37)
        at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:54)
        at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:72)
        at cpw.mods.modlauncher.Launcher.run(Launcher.java:82)
        at cpw.mods.modlauncher.Launcher.main(Launcher.java:66)

This is DynamicSurroundings and its ClientPlayerNetworkEvent.LoggedInEvent handler is crashing while handling client player login, preventing my login event handler from running. My handler sets up the pneumatic helmet data that my HUD needs to run, and if it doesn't get to run, then... your game crashes.

I'll add some defensive code to the next release to prevent an outright crash in this situation, but the problem here is very definitely with Dynamic Surroundings. You need to report this to them.

commented

Actually, looks like this is the same problem as OreCruncher/DynamicSurroundings#685 and it looks like the mod author is aware and has a dev release to fix this.

commented

Can you make your full client log available somewhere please. Because if that line's causing a crash, something probably went wrong much earlier on and left the HUD in an impossible state.

commented

Can you make your full client log available somewhere please. Because if that line's causing a crash, something probably went wrong much earlier on and left the HUD in an impossible state.

https://gist.github.com/Admiral-Sebastian/29d6baeefaaad1c509430aebbd09c363 here is the full client log

commented

Thank you ๐Ÿ‘๐Ÿผ