Pokecube AIO

Pokecube AIO

498k Downloads

1.19.2 Server Side Crash/Hang 100% of the time in niche circumstances. (Mob Kill Trainer, Trainers Pokémob kills Mob, Game Crashes/Hangs)

P3rf3ctXZer0 opened this issue · 1 comments

commented

Issue Description:

Modpack: https://www.curseforge.com/minecraft/modpacks/fiction-friction/files/4041193

When playing on a server modpack the server crashed due to what seems to be a trainer mob interaction that is missing fallback logic.

  • Mob killed a trainer
  • Trainer threw out a Pokémon before dying
  • After trainer passed away mob defeated mob
  • server stopped working immediately after

What happens:

Gonna guess the game doesn't know how to process this chain of events.

What you expected to happen:

If maybe just cube mob vanishes? Maybe it just becomes wild? I don't know but anything that stops game from crashing.

Steps to reproduce:

Redundant see the start of the issue.


Affected Versions (Do not use "latest"): Replace with a list of all mods you have in.

  • Pokecube AIO: pokecube-aio-1.19.2-3.18.2
  • Minecraft: 1.19.2
  • Forge: 43.1.47

https://gist.github.com/P3rf3ctXZer0/743153a521720122a4759989b3d4021c

commented

Same pack and situation, just inputting my side.
https://gist.github.com/DragonAlbert/5ba8236418040bc80aea83c4a81edbe3#file-gistfile1-txt - Client Normal Log
https://gist.github.com/DragonAlbert/4a1a179e97fce3d152afe081bf98fa5c#file-gistfile1-txt - Client Debug Log
An Infernal mob (Zombie) was attacking a team rocket member after I attempted to open a looter barrel. I was running away because I was unprepared to fight, but the team rocket member died after throwing out a Pokémon. I'm assuming the Pokémon kept its order to fight, defeating the zombie, and causing the server to crash.