Removed mooshroom spawn n bug with the generation of the biome of mushrooms fields
Raeaper opened this issue · 27 comments
Issue Description:
Removed natural spawn from Mooshrooms n bugged terrain generation with Mushroom fields biome.
What happens:
Unfortunately this wonderful mod removes the natural Spawn of the Mooshrooms making it impossible to find one on a mushroom field island and however it also bugs the terrain generation since in a place that usually appears a mushroom field island makes it not exist again in the world. Even in the F3 it appears in the name of the biome.
-Without the Pokécube mod n only the NaturesCompass mod:

-New world but same seed, only with the Pokécube mod n the NaturesCompass mod but the Island no longer exists:

-Here the test where it says that the Biome is the Mushroom fields but it does not exist

-Another Island in the same seed but unfortunately no Mooshroom spawns only Pokemons :c

What you expected to happen:
To be able to find the Mushroom field Island if it exists in the world n to be able to find the Mooshrooms in it.
Suggestion: Can Mooshrooms Spawn be made to have priority like Pokemons? or to be overwritten like pokemons?
Steps to reproduce:
- Use the NaturesCompass to find the biome in question (Mushroom fields)
- Teleports to the Biome
- 2 things can happen here:
-1: find the biome
-2: find a spot in the sea where the biome should be. - Surprise surprise not finding any Mooshroom only pokemons :c
...
Affected Versions (Do not use "latest"): Replace with a list of all mods you have in.
- NaturesCompass: 1.9.7 [https://www.curseforge.com/minecraft/mc-mods/natures-compass]
- Pokecube AIO: 3.19.3
- Minecraft: 1.19.2
- Forge: 43.1.34
there is a config option to prevent the disabling of vanilla animals: deactivateAnimals in pokecube-common.toml
As for the missing mushroom island, I am not sure what is going on there, the mod shouldn't be affecting that
oh I see bro, I'll check it out.
Thanks for quick answer.
and the missing island only happens to me with your mod :c
they only spawn animals/mobs from other mods like Aquaculture 2 / Vampirism / werewolves but I haven't seen any vanilla from there
No bro, I already checked the configuration options but the mooshrooms still don't appear naturally in the Mushroom fields.
:c
which configuration option bro?
deactivateAnimals to False?
or disableVanillaAnimals to True?
deactivateAnimals to false.
if you do disableVanillaMonsters to true, it prevents them existing, as specified in the comment on that config option
yes, so I modified that configuration n for some strange reason I can't get them.
did u create a new world with the mod or a vanilla world already created then u put the mod in it?
this was a world made with the mod, but the config option set to prevent spawns, then I changed the config option, and located the biome
ya, the odd thing is that when I do that, I get them spawn just fine:
This was done using this modpack: https://www.curseforge.com/minecraft/modpacks/pokecube-pack and then changing the config
so it means there is probably something else involved, are you sure you are on version 3.19.3 and not an older one? I think 3.19.2 was not loading in the config options properly
hmm good point, maybe check with 3.19.4, see if it still occurs there? also maybe try without natures compass and configured? incase those are somehow interferring? if so, I can look into possible mod compatiblity related problems.
Pokecube also doesn't remove any vanilla biomes, you just got unlucky and found a really small mushroom biome with no land, which is possible.
Pokecube also doesn't remove any vanilla biomes, you just got unlucky and found a really small mushroom biome with no land, which is possible.
really?
It is the first time that it happens to me :c






