
Custom hoe playing sound twice for the client breaking blocks
imeesa opened this issue ยท 1 comments
I have a simple custom hoe, simply `
public WatermelonHoe(Settings settings) {
super(WATERMELON_MATERIAL, -2, 0, settings);
}
@Override
public Item getPolymerItem(ItemStack itemStack, ServerPlayerEntity player) {
return Items.DIAMOND_HOE;
}`.
When the client breaks blocks that would be instantly mined using this hoe (e.g. leaves, grass), the block breaking sound will play twice. Other clients will not hear this sound twice, only once.