Polymorph (Fabric 1.16.1 - 1.19.2)

Polymorph (Fabric 1.16.1 - 1.19.2)

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[Feature]: Request for UI Interface Optimization

lineshift opened this issue ยท 1 comments

commented

What is the new feature or improvement?

There is no doubt that this is an excellent mod, but it's a bit inconvenient to have to click on the small arrow and view it in a narrow secondary menu every time. Would you consider changing the UI style, such as expanding a slightly larger page on the right side of the workbench, which could be set to stay open or closed, so that it doesn't need to be opened every time? Thank you very much for your work.

commented

Thank you for the suggestion. Improvements to the UI/UX are certainly something I'd like to work on, but I'm not sure the correct way to go about it at the moment. There are a lot of nuances to consider for any given design, so to take your suggestion point-by-point:

  1. "A slightly larger page" - Making the UI larger would certainly help visibility, but at the cost of making the screen as a whole more cluttered and less room to fit other UI elements from other mods. In addition, having a page would be overkill for most scenarios where the given choices only number 2 or 3 at most.

  2. "Right side of the workbench" - The position of the current UI is done so to create the shortest possible distance between the output itself and the choices being made. I fear placing it to the side of any part of the GUI would offset it too much to feel easily accessible.

  3. "Set to stay open or closed" - Having it stay open means adding an additional design element to toggle this feature, which adds to the clutter mentioned in point 1. And part of the reason it resets currently is so that the design can sit as close as possible to the output slot, with choices even obstructing other elements if needed, without the worry that players will need to close the element every time they open the screen again if they want to interact with the rest of the crafting screen.

These are just some thoughts I have about the idea and its challenges, not a decision one way or another. I'll take the idea under consideration and look into any potential improvements that can be made.