Text is not populating its fields
Bazyliii opened this issue ยท 5 comments
Minecraft Version
1.21.1
Mod Version
2.1.1
Describe the bug!
Using something like this:
Ponder.tags(event => {
event.createTag("motlen_vents:vents", "molten_vents:active_molten_veridium", "Molten Vents", "Infinite resources!", [
"molten_vents:dormant_molten_asurine",
"molten_vents:dormant_molten_ochrum",
"molten_vents:dormant_molten_scoria",
"molten_vents:dormant_molten_scorchia",
"molten_vents:dormant_molten_crimsite",
"molten_vents:dormant_molten_veridium",
"molten_vents:active_molten_asurine",
"molten_vents:active_molten_ochrum",
"molten_vents:active_molten_scoria",
"molten_vents:active_molten_scorchia",
"molten_vents:active_molten_crimsite",
"molten_vents:active_molten_veridium"
])
})
Ponder.registry(event => {
event.create("molten_vents:active_molten_asurine")
.scene("molten_asurine", "Get started with Molten Asurine!", (scene, util) => {
scene.showStructure()
scene.idle(10)
const center_block = util.grid.at(2, 1, 2)
const center_top = util.vector.topOf(center_block)
scene.world.setBlock(center_block, "molten_vents:dormant_molten_asurine", false)
scene.idle(20)
scene.addKeyframe()
scene.world.setBlock(center_top, "minecraft:tnt", false)
scene.idle(10)
scene.showControls(120, center_block.above(2), "down").rightClick().withItem("minecraft:flint_and_steel")
scene.text(50, "Detonate dormant molten vent to activate it", [2.5, 2.5, 2.5]).placeNearTarget()
scene.idle(50)
scene.addKeyframe()
})
})
i get:
Crash Report
No response
Log
No response
Additions and Modifications
Yes
Additions and Modifications Description
No response
Did the issue happen in singleplayer or on a server?
Singleplayer
Then I have to look into. Does it only happen when u start the game or also when u are ingame and reload client scripts /kubejs reload client-scripts and then reload ponder /ponder reload?
- You have a typo in your tag name
motlen_vents:vents - Don't use mod ids for mods that have ponder integration. There is a current issue with it in ponderjs because I dynamically create the lang file and when using their mod id it triggers their own ponder scenes and they are not fully initialized that early in the game.
Oh, okay i fixed that typo. I'm not sure about point 2. Molten Vents mod doesn't have any ponders, thats why I wanted to create one :) Error still persists sadly
I was running game from scratch every time. Now I tried /ponder reload and boom it works. Thank you!
