AE2 support
tuturox91 opened this issue · 10 comments
Not sure if this is something related to create and ponder. Need to figure it out. And for connecting you probably need to setup the blockstates correctly (if they use it).
The blockstates are set correctly, but with an NBT Editor I saw that part of the NBT wasn't saved with the schematic (the "extra center" bit). I imagine that's what's setting the connection to other ones.
I couldn't figure out how to set NBT so the quotation marks show up, since you couldn't do something like
scene.world.modifyTileNBT([1, 1, 3], (nbt) => {
nbt."Extra:Center": {
gn: {
p: 0,
k: "-1L",
g: "2L"
}
}
}
NBT of a cable in the structure:
also tried this, no effect:
scene.world.modifyTileNBT([1, 1, 2], (nbt) => {
nbt = [
{
id: "ae2:cable_bus",
"item:center": "ae2:fluix_glass_cable",
"extra:center":{
gn:{
p: 0,
k: "-1L",
g: "2L"
}
}
},
];
});
scene.world.modifyTileNBT([1, 1, 1], (nbt) => {
nbt = [
{
id: "ae2:cable_bus",
"item:center": "ae2:fluix_glass_cable",
"extra:center":{
gn:{
p: 0,
k: "-1L",
g: "2L"
}
}
},
];
});
If you find how to fix this. This is be awesome! The ae2 has no guide book. And such a visual tutorial would be very useful in modpacks!
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One of the AE2 devs looked into this and it was indeed not possible with the previous version of Applied Energistics. But they introduced a way to make AE objects work within Ponder.
The tracking PR can be found here: AppliedEnergistics/Applied-Energistics-2#6661
I'll close this issue when it's ready.
https://github.com/AppliedEnergistics/Applied-Energistics-2/blob/master/ponderjs.md
A Minecraft Mod about Matter, Energy and using them to conquer the world.. - Applied-Energistics-2/ponderjs.md at master · AppliedEnergistics/Applied-Energistics-2
Implemented here and ported to all 1.18+ versions: AppliedEnergistics/Applied-Energistics-2#6662
The guide page can be found here and will be also available on our wiki.